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Once the player’s race has developed sufficiently, they will take to the stars in search of other planets that they may colonize. The player will achieve this primarily through indirect action, such as influencing the technological aspirations of the race, deciding where they will found their cities, and even when wars will be fought and for how long (and to what end). The Universim certainly aims high, promising to be a god game (presented by Crytivo Games as a “planet-management” game) in which you are tasked with guiding a race from the stone age to the space age. Indie studio Ctytivo Games has just launched the Kickstarter campaign for their first big project, The Universim. I am going to give this game a cautious recommendation if someone is willing to be patient with this slightly obtuse playground experience, but everyone who just wants to drop into a game and start "playing" from minute one probably should stay clear.Kickstart This: The Universim By: Alehkhs On: April 23rd, 2014 I did not expect the game to go these lengths to depict the individual characteristics of each riot and its a blast to check out the scenarios, watch the cutscenes, play around with the systems and learn more about the presented issues. A lot of effort went into giving this game a lot of heart and a surprising well produced presentation. However, even if the game is a bit impenetrable at first, there is. Add that to a bit of a clunky UI/control scheme and its all just. The biggest problem is that the game isnt doing a particularly good job at giving helpful feedback to the player, like it is rather hard to gain visual feedback if there are hundreds of units on the screen at once. Your action needs to be chosen based on the current behaviour of the opposing group (capturing makes more sense if people are calm, etc), while it also affects the state of the other group. fun? You control one either police or protesters and use different elements to steer the current situation, be that gas, capturing people, hurting, intimidating, changing behaviour, throwing stones or building walls. To be honest, it doesnt seem immediately. (and Valve's algorithms for recommendations are terrible for the most part anyway)Įven the current Steam Curators system don't fix this, because the curators don't have unlimited money nor access to all the new releases in order to play them, so they usually just stick to games that entered their radar due to the dev's investment in publicity or to a miraculous mouth-to-mouth. It's kind of heartbreaking to hear about some awesome games (like Where the water tastes like wine, for instance, but there are may others we probably never heard of) that can't break through the "floodgate fatigue" because Valve don't want to take an action when it doesn't involves algorithms. I'm not talking here about making Steam a "walled garden" - let all the games in, for sure - but they should have a team in place to play these games and highlight the best works. Given the amount of games released daily, and seeing the effort you guys put to give recognition to the ones that deserve to be on the spotlight for it's quality, I'm convinced that Valve should invest some money in human curation for the store.